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Détail de l'auteur
Auteur Christian Gény |
Documents disponibles écrits par cet auteur



Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability / Celia Dauvergne in Annals of physical and rehabilitation medicine, Vol. 61, n°6 (Novembre 2018)
[article]
Titre : Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability Type de document : texte imprimé Auteurs : Celia Dauvergne ; Valentin Bégel ; Christian Gény ; et al. Année de publication : 2018 Article en page(s) : p. 380-385 Note générale : Doi : 10.1016/j.rehab.2018.08.002 Langues : Anglais (eng) Mots-clés : Serious games Training Rehabilitation Parkinson disease Beat perception Synchronization Rhythmic skills Résumé : Highlights
A music-based serious game (SG) can be used for at-home training of rhythmic skills in patients with Parkinson disease.
The proposed game (Rhythm Workers) shows good to excellent suitability.
SGs are promising for successful rehabilitation of rhythmic abilities in patients with Parkinson disease.
Abstract
Objectives
To evaluate the adherence, usability and acceptance of a rehabilitation protocol with a music-based serious game (SG) and its effect on rhythmic skills in Parkinson disease (PD).
Methods
Sixteen PD patients with mild cognitive and motor impairments were included (mean [SD] age 65 [7.28] years and Hoehn & Yahr score 2–3). Rehabilitation consisted of a 6-week at-home training program targeting rhythmic skills with a dedicated SG, Rhythm Workers, implemented on a tablet device. Patients were asked to play the game at least 30min, 3 times a week. Two half-day evaluations were conducted before and after rehabilitation. Time played and average game scores were recorded. Suitability was evaluated by a questionnaire inspired by the Suitability Evaluation Questionnaire (SEQ) and rhythmic skills by the Beat Alignment Test from the Battery for the Assessment of Auditory Sensorimotor and Timing Abilities (BAASTA).
Results
Patients played a mean (SD) of 313 (243) min, namely 57.9% of the expected time; the mean game score was 48.8/100 (19.5). The mean SEQ score for 12 patients was 29.2/45 (8.2); suitability was good to excellent for 10 patients. Beat perception reflecting rhythmic skills improved significantly in all but 5 patients.
Conclusion
This study showed good to excellent suitability of an SG used on a tablet interface for rhythmic training in PD and the feasibility of this type of training in this population.Permalink : ./index.php?lvl=notice_display&id=82388
in Annals of physical and rehabilitation medicine > Vol. 61, n°6 (Novembre 2018) . - p. 380-385[article] Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability [texte imprimé] / Celia Dauvergne ; Valentin Bégel ; Christian Gény ; et al. . - 2018 . - p. 380-385.
Doi : 10.1016/j.rehab.2018.08.002
Langues : Anglais (eng)
in Annals of physical and rehabilitation medicine > Vol. 61, n°6 (Novembre 2018) . - p. 380-385
Mots-clés : Serious games Training Rehabilitation Parkinson disease Beat perception Synchronization Rhythmic skills Résumé : Highlights
A music-based serious game (SG) can be used for at-home training of rhythmic skills in patients with Parkinson disease.
The proposed game (Rhythm Workers) shows good to excellent suitability.
SGs are promising for successful rehabilitation of rhythmic abilities in patients with Parkinson disease.
Abstract
Objectives
To evaluate the adherence, usability and acceptance of a rehabilitation protocol with a music-based serious game (SG) and its effect on rhythmic skills in Parkinson disease (PD).
Methods
Sixteen PD patients with mild cognitive and motor impairments were included (mean [SD] age 65 [7.28] years and Hoehn & Yahr score 2–3). Rehabilitation consisted of a 6-week at-home training program targeting rhythmic skills with a dedicated SG, Rhythm Workers, implemented on a tablet device. Patients were asked to play the game at least 30min, 3 times a week. Two half-day evaluations were conducted before and after rehabilitation. Time played and average game scores were recorded. Suitability was evaluated by a questionnaire inspired by the Suitability Evaluation Questionnaire (SEQ) and rhythmic skills by the Beat Alignment Test from the Battery for the Assessment of Auditory Sensorimotor and Timing Abilities (BAASTA).
Results
Patients played a mean (SD) of 313 (243) min, namely 57.9% of the expected time; the mean game score was 48.8/100 (19.5). The mean SEQ score for 12 patients was 29.2/45 (8.2); suitability was good to excellent for 10 patients. Beat perception reflecting rhythmic skills improved significantly in all but 5 patients.
Conclusion
This study showed good to excellent suitability of an SG used on a tablet interface for rhythmic training in PD and the feasibility of this type of training in this population.Permalink : ./index.php?lvl=notice_display&id=82388 Exemplaires (1)
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