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Mardi : 8h-17h30
Mercredi 9h-16h30
Jeudi : 8h30-18h30
Vendredi : 8h30-12h30 et 13h-14h30
Votre centre de documentation sera exceptionnellement fermé de 12h30 à 13h ce lundi 18 novembre.
Egalement, il sera fermé de 12h30 à 13h30 ce mercredi 20 novembre.
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Auteur William Farr |
Documents disponibles écrits par cet auteur
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Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy / William Farr in The British Journal of Occupational Therapy, Vol.80 Issue 2 (Février 2017)
[article]
Titre : Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy Type de document : texte imprimé Auteurs : William Farr ; Dido Green ; Ian Male ; [et al...] Année de publication : 2017 Article en page(s) : p. 108-116 Langues : Anglais (eng) Mots-clés : infirmité motrice cérébrale jeu video dispositifs d'assistance au mouvement Résumé : Introduction
We conducted a survey amongst families of children with cerebral palsy to ascertain the ownership and therapeutic use and potential of commercial games consoles to improve motor function.
Method
Three hundred families in South East England were identified through clinical records, and were requested to complete an anonymised questionnaire.
Results
A total of 61 families (20% response) returned a completed questionnaire with 41 (68%) identified males and 19 (32%) identified females with cerebral palsy, with a mean age of 11 years 5 months (SD 3Y 7M). The large majority of families, 59 (97%), owned a commercial console and the child used this for 50–300 minutes a week. Returns by severity of motor impairment were: Gross Motor Function Classification System I (22%), II (32%), III (13%), IV (15%), V (18%). Consoles were used regularly for play across all Gross Motor Function Classification System categories.
Conclusion
The potential of games consoles, as home-based virtual reality therapy, in improving the motor function of children with cerebral palsy should be appropriately tested in a randomised controlled trial. Wide ownership, and the relative ease with which children engage in the use of commercially-based virtual reality therapy systems, suggests potential as a means of augmenting therapy protocols, taking advantage of interest and participation patterns of families.Permalink : ./index.php?lvl=notice_display&id=47792
in The British Journal of Occupational Therapy > Vol.80 Issue 2 (Février 2017) . - p. 108-116[article] Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy [texte imprimé] / William Farr ; Dido Green ; Ian Male ; [et al...] . - 2017 . - p. 108-116.
Langues : Anglais (eng)
in The British Journal of Occupational Therapy > Vol.80 Issue 2 (Février 2017) . - p. 108-116
Mots-clés : infirmité motrice cérébrale jeu video dispositifs d'assistance au mouvement Résumé : Introduction
We conducted a survey amongst families of children with cerebral palsy to ascertain the ownership and therapeutic use and potential of commercial games consoles to improve motor function.
Method
Three hundred families in South East England were identified through clinical records, and were requested to complete an anonymised questionnaire.
Results
A total of 61 families (20% response) returned a completed questionnaire with 41 (68%) identified males and 19 (32%) identified females with cerebral palsy, with a mean age of 11 years 5 months (SD 3Y 7M). The large majority of families, 59 (97%), owned a commercial console and the child used this for 50–300 minutes a week. Returns by severity of motor impairment were: Gross Motor Function Classification System I (22%), II (32%), III (13%), IV (15%), V (18%). Consoles were used regularly for play across all Gross Motor Function Classification System categories.
Conclusion
The potential of games consoles, as home-based virtual reality therapy, in improving the motor function of children with cerebral palsy should be appropriately tested in a randomised controlled trial. Wide ownership, and the relative ease with which children engage in the use of commercially-based virtual reality therapy systems, suggests potential as a means of augmenting therapy protocols, taking advantage of interest and participation patterns of families.Permalink : ./index.php?lvl=notice_display&id=47792 Exemplaires (1)
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